While dealing with Covid 19 issues and preparing for the Brexit Omnishambles at work, I have been quietly getting on with Stout Hearts. It is going well, fingers crossed! Here is the current map, on the M44 editor, my preferred design tool. This will be a simple game but simple games are hard to design.
I am very pleased therefore that Disgruntled Fusilier at Sound Officers Call has been running a series of tests on simple games and evaluating them against standard criteria. The latest tests have been of DF's own EAGLES CHEAPER THAN BRAIN CELLS.
What has really interested me is the AARs. You can tell from the way the games have played that there are some really interesting features here. I have been really impressed with the way that the rules produce a cracking back and forth battle for control of terrain as seen here.
- Orders issued to units at start of each turn, based on 1d6 die roll.
- For units in contact, orders cost double.
- A general is available for every six units, who can order troops directly and aid combat etc.
- Initiative is only decided after orders are issued!
- Although the initiative is tested each turn, the reacting player needs to score more than 2 more than the active player to take it over.
I'm still mulling over the other interesting features of the rules including the firing and assault rules. Lots to consider here and, judging by the AARs, these rules produce a great game. I'm looking forward to the rest of the series.