Sunday, 16 June 2019

Next project.......



BMP2s

BTR60 and BRDM2

T64
Some pictures of recently acquired 10mm Cold War vehicles from Butlers Printed Models. Very nice, if I say so myself! I did screw up the varnishing, lesson learnt for the future!

One of the big advantages of printed vehicles is cost, a T64 from BPM comes in at £2.75 against £4.50 for Cold War (resin) or Minifigs (metal) examples. 

I'm planning to cover US and Soviet forces, vehicles from BPM and troops from Cold War (Timecast). I may change my plans when PSC get underway with NORTHAG in 10mm though.

I have also been tampering with :


Nice to see this stirring up lots of interest.

Saturday, 11 May 2019

Simplicity, time for some FAQs

"....and you Sir can FAQ off!"
Thank you all for your questions and comments, all very much appreciated! I have prepared a set of consolidated FAQs which you can find here. I'll revise the rules later this month, just in case anyone has further thoughts.

Wednesday, 8 May 2019

Simplicity update.....




I'm really pleased with the number of people who have given this game a try and provided feedback. Lovely to see the variety of styles and periods. The picture above is from Kaptain Kobold's blog showing his paper Liberation figures in action. 

The Kaptain has also posed some questions:

Q1: If I move a unit adjacent to an enemy unit, is it automatically assumed that I've charged? Or can I sit tight and opt to shoot when eligible.

A1: Moving adjacent to an enemy unit counts as charging. Only a unit eligible to charge may enter a hex adjacent to an enemy unit. 


Q2: Also I'm guessing that a unit unable to charge an enemy that finds itself adjacent to such an enemy can still shoot at them. 

A2: Absolutely!

Q3: If a unit is obliged to retreat but can't, what happens?

A3: If required to retreat and the retreating unit is forced to: leave the map, enter a hex containing impassible terrain or a hex containing another unit, it must be eliminated and removed from the game. A tough outcome.

Q4: Finally, it says that Light Infantry can interpenetrate friendly units. But with a move of only 1 hex it can't do this without exceeding its movement allowance. So how is this possible?

A4: It is not possible! You are correct, as Light Infantry can only move 1 hex they cannot interpenetrate.   

The longer story is that I tried to encompass dragoons in their mobile infantry role and light infantry in one set of rules. Ordinarily, I would give light infantry a two hex move (or move one and fire or vice versa). However, having dragoons in the same rules who can move two or dismount to fight, giving light infantry a two hex move looks a bit odd. Hence the issue in the rules. Good spot!



Tuesday, 7 May 2019

Simplicity in Hexes gets an airing!




The latest post from Projects and Procrastination shows the game in action as per the Emperor's Balls campaign. Really nice!




Also a great bit of period tweaking from Norm on his Battlefields and Warriors blog putting the campaign into 1065!

I have posted the map files and a revised set of counters on the game page here.

Monday, 6 May 2019

Oh, I seem to have nearly invented....


....geomorphic maps! It is interesting that when you print out the OHW hex maps they seem to be nearly geomorphic. This gives me a few ideas! 

I aim to have up on the game page the PNG files for the maps and a revised (improved) counter set in the next couple of days.

Thursday, 2 May 2019

What would happen if....?

OHW Scenario 10

So, what would happen if.......

  • You make a hex conversion of Simplicity in Practice
  • Use it for OHW scenarios
  • Decide to make some hex map versions of the scenarios
  • Make some counters so you can play it on the hex maps
  • Make up a stupid story to form a campaign background set in the 18th century
  • Design a ladder campaign
Well, it is called The Emperors' Balls and you can find it here. A first go so comments and suggestions welcome!

Tuesday, 16 April 2019

A (very) small diversion.....




I'm currently suffering from an abscess so my ability to do anything game related at the moment is very much limited. However, I have dug out a very old project and, having re-read it and made a couple of tweaks, it is ready to go.

So, here is Simplicity in Hexes, an adaptation of Neil Thomas' Simplicity in Practice rules for use with his One-Hour Wargames scenarios. It is still subject to some further tweaking but views and comments most welcome as always.  

Thursday, 28 February 2019

Hibernating or what?


The answer is "or what" rather than hibernating but the effect is very similar! As someone infamous once said "When I hear the B word I reach for my revolver!". Nuff said.....

As to plans for this year, the fact that we are nearly in March means my planning is made much easier. Last year I only managed 20 or so posts and met none of my initial objectives. Not so much a lack of enthusiasm or effort, more that I was sidetracked on to the development and publication of Ramadi. Now that feedback has been received and digested it is pretty positive overall. A couple of glitches in the rules which I have sorted with FAQs and some very interesting thoughts on how the system might be developed.

So, as to plans for this year....

1. Stout Hearts: This is a Ramadi development into Normandy 1944, working version of the map as above. This tells the story (or allows you to live the story) of a British infantry battalion attack through difficult terrain against variable opposition. The design is going well having resolved a couple of tough issues, given that the scale is different and I have to make account of ranged fire combat.


2. Hue: Not saying much about this yet but the battle for Hue is another excellent subject for solitaire urban combat.

3. Steel, Steel, Steel: Again, another take on the Ramadi solitaire model but much larger scale covering the southern attack of the battle for Kursk. 

Other interesting stuff.....

There are a number of other areas to explore this year, as and when time permits:

  • Rebels and Patriots: I have this in mind to adapt to the Vendee campaign in revolutionary France. I wish I could find some 10mm (or 20mm even) peasants with scythes.
  • Lock n Load's World at War 85: This is on the verge of coming out via Kickstarter. One thing to look out for is the free starter pack (A Matter of Bridges) which looks like a great introduction to the system and is FREE. There is also a Nations at War starter kit which is also FREE!
  • Nordic Weasel Squad Hammer: Lots of activity on this front over the winter including a free (pay what you want I mean) Squad Hammer Core rule set. We are waiting to see if sales will trigger the issue of an open licence to make new versions. If this is granted then I can see myself having a field day with the system (a major distraction warning here!).
  • Butlers Printed Models: There has been a tidal wave of new stuff from BPM ( including a 6pdr Portee) so I'm planning on several purchases in random areas and periods as the year progresses.

Lots of other ideas to pursue as things develop this year but there is so much uncertainty that who knows what will happen. Cheers all and belated happy new years all round!