Showing posts with label 2014 game project. Show all posts
Showing posts with label 2014 game project. Show all posts

Saturday, 27 December 2014

2015: What's next?

Well, you never can tell!

I'm up early on an icy Saturday morning awaiting a delivery and have been mulling over the past year. A lot has happened in the last twelve months in my real world, not much of it predictable, and my hobby world has pretty much gone the same way.

In February 2014 I had carefully planned to prepare two games this year, Tannenberg 1914 and Neuve Chapelle 1915. Obviously inspired by the 100 year commemorations. While I have done a lot on both I have not actually finished either of them. The current state of play is:


I'm really proud of this map and can't wait to get it finished
Tannenberg: The map is almost complete, it requires only the addition of the rail lines and some game information. I have learnt a lot about MS Paint this year so I am feeling more confident about finishing this off. The OB research is done and I'm ready to start on the game design. This year I have been impressed with the game systems for Scotland Rising and Holdfast, both by Worthington. Ideally I will use an adaptation of one or other.


Not the Neuve Chapelle map!
Neuve Chapelle: The research is done and an initial map drafted in hex form. My sticking point here is that I really want to use the FoW Firestorm system and have been encouraged in this line of thinking by their release of their free game on Villers-Brettoneux. This is very much on the list of projects for this next year.

So, what have I done instead?

Venture Fair: I spent a lot of time working on my Montrose game at the start of the year but it got overtaken by other things. The rules are done and the scenario research completed but actually coming up with scenario maps has taken much effort.   


Scenario for Kilsyth 1645
Neil Thomas hex grid rules (NTHGR): I pulled together a hex grid adaptation of Neil Thomas' Napoleonic rules over the summer. The reason for this is to give me a framework for building some plastic Napoleonic armies. The real breakthrough on this was realising that I needed only a very small hex grid (8 by 6) as demonstrated by Norm Smith in his Tigers at Minsk rules. 


The answer to almost everything!
These rules are at version 2 and seem to have generated some interest which I'm pleased about. It would be really useful to get some feedback because I still think the rules are too complex (for me at least). My preference is to do a third version that completely finishes the conversion to the hex grid. I also made some counters up to have a go before preparing my plastic types but this just led me elsewhere!


Disorganised Austrians for the NTHG rules, look closely!
Waterloo a la Carte: Yes, this was intended as a scenario for the NTHG rules but I then developed some rules and counters so a complete game could be played. These were based on the Scotland Rising model and were an interesting exercise. 


Waterloo a la Carte map
Plan B: Wargames Rules for Russia 1941: This idea came from a combination of the new Neil Thomas One Hour Wargames Rules (1HW) and the 8 by 6 hex grid. My first step into the world of 15mm and not an unpleasant one! Job done except for the soldiers.



KISS My Arras!: My current project in 6mm and one I'm having a lot of fun with, especially the trees. Based on an absolutely brilliant rule set by Norman Mackenzie. More on this one shortly.

Projects for 2015

Lets look at musts, shoulds and coulds:

Musts:
  • Tannenberg 1914/Neuve Chapelle 1914: Lets get these finished!
  • Plan B/Arras: Buy some soldiers, paint them up and have a nice game or two.
  • Venture Fair: One last push!
  • Plastic Napoleonic armies: I have the soldiers now for Swedish, Bavarian and and Wurttemberg armies. I'm not far off gathering a Spanish army but need both artillery and cavalry for them (and perhaps some guerrillas). These will be for the NTHG rules.
  • NTHGR: I would like to do a third version to iron out some of the issues that I think remain with the game. Lots of play testing required.
Shoulds:
  • Jacobite Risings (various): A straight adaptation of the Stephen Simpson rules. Troops already painted and ready to go!
  • British in Normandy 1944: One of my favourite subjects and one with lots of work already done. I like the idea of a large M44 style game.
  • Firestorm Caen: New counters and perhaps a play with the Cherbourg and Overlord versions.
  • Kursk: I have done lots of thinking on this one and intended last year to give it a go in the BGG solitaire game design contest but ran out of time. I like both Firestorm and Holdfast rules for this design but I wouldn't feel comfortable using them in a game for submission. I'll have to work on some homegrown rules for this one. 
Coulds:

There is quite a lot of stuff that I'm mulling over:
  • Sci-fi: I have Alien Squad Leader and am thinking about HOF Fire-Team. I really fancy blowing away some aliens.
  • ECW HOTT: This set of army lists has got me very interested. I'm a fan of most things about HOTT/DBA apart from the appallingly written rules and lack of hexes. This is a job that needs doing.
  • 2mm: I'm now interested in this again mainly because I have been playing with my old 2mm buildings. I love the idea of 2mm ECW, possibly HOTT, and there is lots of useful reading on the SteelonSand blog.
SteelonSand ECW army
New conflict zones:
  • Bother in the Baltic: I really like unusual Napoleonic armies. The fighting around the Baltic involved Danes, Norwegians, Swedes, Russians, Spanish (!), Dutch, Baden and a British expeditionary force. Lots of ideas here for a NTHGR campaign.
  • 1864 Denmark: This is on the TV next year and I'm sure will require some troops for Neil's 19C rules (on a hex grid of course).
  • The War of 1812: Lots of nice simple battles for a campaign.
  • The Liberators (Latin America): I bought the book by Robert Harvey and am now extremely interested.
Lessons learnt? None. Sorry, I mean lots. While I haven't finished anything this year, I'm really pleased that I have developed my ideas and written them down so I can at least pick them up later. The blog has helped me to organise my thoughts and stay focused. The nice comments and interest have been a great encouragement, so my thanks to everyone who has read the blog.

Sunday, 2 March 2014

Mobilisation begins!

First draft counters for Tannenberg

This game is beginning to grow on me. I have been re-reading Barbara Tuchman's Guns of August and started sketching out some of the factors to be taken into account in the rules. Mmmh, that General Francois can't obey an order even if it was wrapped round a brick. That will fun!

In my own head I have a model for what I want to do but developing this and producing a decent and informative game may be tricky. But the momentum is growing and I'm really looking forward to getting this on the table.

I've started work on the counters....


A bit rough and ready at this stage but good enough for a play test.

These counters are generated in Excel with some added pictures, the flag and the Landser and dragoon. The flag is the German naval jack but I like to see iron crosses marching across the map! The Landser and dragoon are cut out of 1914 posters/prints and are a little blurry up close. My intention with the design is to be clear about the type and strength of the unit but to build in some real period feeling while avoiding any copy right issues. Not being a good drawer I'll have to rely on pinching other fellers work.

I'm pleased with the general format of the counters. I developed the Excel model when I wanted some colourful counters for the Minden Games' 1914 Opening Moves, a very nice little solitaire game. There's more about this on BGG. 



Hopefully some more progress tomorrow.

Thursday, 27 February 2014

Real life evasion

Return to Tannenberg!

Last weekend's plans for research were stuffed by an inordinate workload. My only respite was the rugby so its a good job England won!

Looking forward in hope to this weekend, I have just competed another round of thinking on sources for the game. Having already got both Russian and British first hand accounts I have now turned up Max Hoffman's memoir of the Eastern front.


Max, left, and chums at Brest-Litovsk 1917
This is entitled "The War of Lost Opportunities" and is available on line. It is a very easy read and one gets a real impression of the man behind the glasses.


Being slightly frustrated by my current sources for the narrative I have returned to Amazon and with the help of a nice gift certificate have ordered today "Tannenberg: Clash of Empires 1914" by Denis Showalter. Denis is an American historian of whom I was unaware until I recently started looking at some books on the Red Army. He has a good rep and I'm looking forward to getting into the detail.




I have also taken the opportunity to look into my games boxes and have come up with both the 1978 SPI "Tannenberg" game and also "When Eagles Fight" from Command Magazine. Both bring back happy memories so I just have to resist them to get on with my design. 

If I'm too tired to do anything sensible tomorrow I'll get the crayons out and play with some counter designs.



Wednesday, 19 February 2014

Electronic maps...

the learning curve

Why do I need an electronic map when I have a trusty paper one?

Last week's draft map
Well, I will need one eventually so I can publish on this blog but my main motivation is to be able to storyboard the campaign as suggested by Phil Sabin. The scale of the map is around 15 miles per hex so two hexes will represent 3 days travel for foot mobile troops. The key dates are:
  • 7 August: Russian First Army enters East Prussia
  • 17 August: Battle of Stalloponen
  • 20 August: Battle of Gumbinnen
  • 23-30 August: Battle of Tannenburg
  • 7-14 September: 1st Battle of the Masurian Lakes
This is around 38 days which at, say three days per turn, gives 12 or so turns. Anything longer than 12 turns is likely to be beyond me. This means I'll need at least 12 maps to get a grip on the storyboard and to test out movement rates and combat duration. Ideally. the story board will be on PowerPoint so I can effectively animate the action and use standard unit icons to move around the maps. I know I can do this in PowerPoint so that is the plan.

I have never made an electronic map before. Step 1 is to get some hexes. My hex grid is predetermined by my design parameters (13 by 9) so I generated an SVG file, using an on-line programme, which I then loaded into Paint. 

The rest is trial and error. Here is the map as of today. The only missing items are names and railroads. The terrain and features are pretty standard and you can probably guess most of them without difficulty.



I have to say that I'm quite pleased with this so far. Now I know a few things about Paint, I can make a better job of the final version.

The town icons are interesting and this is a really cool part of the story. I'm with Redmond Simonsen in terms of what information you put on the map. It should be designed for play and should be very simple. However, I'm increasingly interested in "visualization". The things that you play with, toys, counters, maps, model terrain, should be designed to form part of the narrative of the story. This I suppose is a set designer approach and like the theatre or the movies, we should look for style and, perhaps, some necessary exaggeration. I'm not a realism junky so don't look too closely at my toy soldiers, they're painted for effect.

In mucking about on the internet I came across this hand drawn map, obviously from prussianpoland.com!



I don't know the source of this map but it looks post-Tannenberg and may well be a child's artwork. What I really like about it is the characterisation of the different towns and cities and the very nice little drawing of Fort Boyen. I have tried to use some of these little drawings in my map as it helps put the player (i.e. me) back into the early 20th century.

If I'm lucky, story-boarding at the weekend which will lead onto OB compilation.

Monday, 17 February 2014

Fortresses and Zeppelins

History or Dystopian Wars?

I have had a chance today to pursue some further research into the Tannenberg project. What I hadn't appreciated fully before is the extensive use of fortifications by the Germans in the wide open spaces of the east. I was aware of Konigsburg and Danzig but was not conscious of the plethora of fortifications, armed camps and forts that existed in August 1914.


Fortress Boyen
My understanding is that German fortifications were grouped into districts under a District Commander. The relevant districts in the east are:
  • Konigsburg District: Including Konigsburg itself (a first class fortress/fortified camp), Pillau (a star fort, part of the Konigsburg defences on the Vistula Lagoon), Memel (coastal fort), Lotzen (Fort Boyen, a brigade sized armed camp in the Masurian Lakes).
  • Thorn District: Thorn (a major fortified camp), Marienburg (minor fort), Graudenz (minor fort), Dirschau (minor fort); all of these being on the Vistula south of Danzig, except Marienburg on the R. Nogat. These forts represented the final line of defence for Prussia from any incursion from the east.
  • Danzig: A major coastal fortification at the mouth of the Vistula.
  • Posen District:  Posen (fortified camp), Glatz (minor fort), Neisse (fortified camp), Glogau (railroad obstruction fort). 
These were not static defences. While having thick walls, heavy guns and supplies to outlast a siege, each fort had a main infantry and artillery reserve. The purpose of these reserves was to prevent the fort itself becoming invested. In wartime, fortresses in the war zone would come under the control of the appropriate Army commander. The fortresses would give up their main reserves to support that army.

For example, Thorn was a major fortified camp providing a home for the equivalent of a whole Division (35th Reserve Infantry Division). There are some 15 individual forts encircling Thorn and covering both sides of the Vistula. The garrison included:
  • 35 Reserve Division (two Landwehr Brigades plus artillery and cavalry)
  • The equivalent of 14+ heavy artillery batteries (estimated), mainly Landsturm and Reserve;
  • A Landwehr Infantry Regiment plus six Ersatz Battalions;
  • More than one Fortress Machine Gun Battalion;
  • Two armoured trains.
Further details of the garrison can be found in this summary. The 35th Reserve Division was deployed with the field army on the outbreak of hostilities.

What has really spiked my interest is the presence of aviation detachments (aircraft) and Zeppelins as part of these garrisons. Posen, for example, had:

  • 16th Feld Fleiger (Field Aviation) Battalion
  • 4th (Posen) Fortress Aviation Battalion
  • Z-5 (Zeppelin) in Posen (Army Airship: Haupt. Gruener)
A further Zeppelin, Z-4 (Army Airship: Haupt. von Quast), was operated from Konigsburg.

Nice German with aerial toys
Right from the off German air units, including airships, mounted reconnaissance operations as well as bombing enemy targets with improvised weapons. The two Zeppelins conducted the following raids into enemy territory.

10 August: Mlawa Z-4
11 August: Lodz Z-5
22 August: Lager by Gumbinnen Z-4
22 August: Modlin (Novo-Georgievsk) Z-5
25 August: Sierpe-Rypin Z-5
26 August: Lager by Nordenburg Z-4
27 August: Mlawa Z-5
28 August: Lager by Muldszen Z-4
9 September: Lager by Insterburg Z-4
24 September: Bailystok & Lomsha Z-4
25 September: Warsaw Z-4

Note that Z-5 ended its career when it was forced down by the Russians during its last attack on Mlawa.

Another thing that has got me interested is the Baltic Fortress Route. Effectively a tourist trail around the Baltic forts. Great stuff, not sure the wife will let me book it as a holiday!

Pillau, very pretty

Why Dystopian Wars? Well, Germans in pointy hats, airships, aircraft, armoured trains, cossacks? You can't get much more steam punk than that, even without dreadnought type ships and armoured river gunboats. Sometimes real life is richer than even the best created worlds. 

Saturday, 15 February 2014

Does Googling while drinking beer count as serious research?

Well really, how else are you going to do it!

My adventures with Tannenberg continue and the research is going well.

I have prepared a test map based on the general East Prussia map in Barbara Tuchman's Guns of August. I'm doing this because I believe that all wargames should have direct links to the material that people actually read. If they encounter a game that has a map that is instantly recognisable to them it will enable them relate game play to history.





I generated a 13 by 9 hex map using an online programme that generated an svg file (whatever that might be). Being technically brilliant I printed it out, took it to the copy shop and got an A3 version made of the grid. I then used pencils and pens to make a map Simple!

Having said that, I will try to make a wholly electronic version but this will take me a while as I will actually have to learn how to create this on the computer. 

Unusually, I made this map very quickly and am pretty happy with how it looks. I spent some time trying to eliminate questionable areas. My only concern is with the Masurian Lakes section where the inter-lake defences need some verification. One of the issues is with Fortress Boyen and in deciding what the fortifications on the map actually represent. More in this in a later post.

In terms of research I haven't just been Googling, tempting as that may be. I have used:
  • The World War 1 Data Book: James Ellis
  • Guns of August: Barbara Tuchman
  • The Eastern Front: Norman Stone

No beer here despite misty outlook!
I think that if you are a casual reader of military history you will have come across the latter two books. The Databook is quite good on OBs but can be a bit limited. I have, of course, cast my net on the internet and found two brilliant references:
  • With the Russian Army 1914-17: Maj-Gen Alfred Knox. British Military Attache and front liaison officer. He was with Second Army at the time of Tannenberg. Great stuff from his diaries and it really captures the atmosphere of the times.
  • The Russian Campaign of 1914: N N Golovine. A professor at the Imperial General Staff College before the war and holding a variety of staff and command roles during the war this is truly brilliant. Part analysis and part polemic, this was written while the author was in the West following the Communist revolution. Careful Googling that name though, he has a long lost relative called Tatiana!
Both of these references are free on the web through the Internet Archive and US Command and General Staff College respectively.

On the OB front I've used the Nafziger collection. Getting the OB straight, designing the counter manifest and starting on the shape of the game is next on the list. There will as usual be a slight detour, this is around the nature of the fortresses in the east and the tactics of their use. Fortresses with Zeppelins?

I have settled on a  name for the game: "Under an August Sun: Battles in East Prussia 1914"

I shall now do some pointless Googling while drinking some Brains SA Gold, highly recommended.



Sunday, 9 February 2014

Action stations!

Anything can happen in the next 30 ...er weeks 

Having pondered my priorities for the year I have made a decision. The target is to design two games. Last year I had considered entering a game to the BGG solo game design contest. My chosen subject was Kursk. In fact I started out on this really well but got severely bogged down in the sizable data about the battle. I missed the deadline but, never mind, it is still on the list, perhaps number 3. 

I have carefully thought through my strategy for this year (on the back of an envelope). My two subjects will be Tannenberg 1914 and Neuve Chapelle 1915. The reason for these selections is:
  • They are both relatively small actions. Although Tannenberg is bigger in both geographic scope and numbers of troops, the numbers of formations is limited as is the geography.
  • Although games have been published on both subjects, neither are big name battles and there is plenty of scope to take another look (Kursk is, of course, the subject of huge numbers of games and therefore it is difficult to do something really new).
  • They are both WW1 battles and therefore there will be a ready current interest which will keep me going. 
So which one first? Well obviously Neuve Chapelle which is why, after making a good start I have suddenly reverted to Tannenberg as the first item. Why? Because I found this brilliant little game on BGG which deals with the whole battle in four "tiles" (i.e. one map and three counters!). This has given me some real inspiration and insight into how perhaps I might pull this one together.

Tannenberg 4 game

The way that I plan to design these games is inside out (top down might be a better way of describing it). The following are my key design parameters:
  • The game should be playable on a small surface and fit a 13 by 9 hex (or area) board. This is because I have not yet decided how the game will be presented. It could, perhaps, be a type of Memoir 44 (M14?) game with toys or it could be a very tiny hex and counter game. I'd really like to use some toys on this but will test out the game concepts using counters.
  • They should be real, playable games, not just wargames. They should be games that my children would enjoy playing for fun without having to understand early 20th century technology or obscure military terminology.
  • One side should be playable by primitive AI (of some sort) making the game an enjoyable solo experience.
  • The game should be playable quickly so that balance can be tested out over a large number of plays.
  • The towns, terrain and general geography as well as the key units and formations should be instantly recognizable by anyone playing the game who has read one or more popular works on the subject. So if you pick up Barbara Tuchman's Guns of August you should be able to relate the game and the game play to the descriptions in the book.
  • An historical outcome should be achievable in up to 50% of plays so the outcome is not pre-determined.
So far so good...and here is some evidence!



My first attempt at the map using the general map from Barbara Tuchman's book. At last, we have some action.....