Sunday, 23 July 2017

Ground Zero.......

work in progress!



I suppose it says something if I have gone to the trouble of designing a logo for this game. My enforced absence from blogging and game related activities has spurred my enthusiasm.  

As usual, I blame Norm and Peter for ideas which have lurked for many months. This game represents, at long last, my attempt to model squad level modern combat in a simple way and in a way that I actually want to play.

I even have a blurb (of sorts!):

A nameless small town somewhere in the war zone. This game is played on a six by nine hex grid, there is no scale but each hex represents an area sufficient for the footprint of a small house, back yard or street.


There is no timeframe other than that each battle is concluded in a day. Each turn may represent anything from a few minutes of violent combat to several hours of desultory gunfire. Units are activated by random card draw and unit actions are dice driven. 
The troop types reflect what you see on You Tube videos, small groups of men, of varying commitment and training, largely fighting in built up areas. Weapons are light small arms with heavier weapons in support, with the ever present HMMWVs and improvised armoured vehicles. 
Scenarios reflect the reality of modern combat, often mundane tasks fraught with risk and unexpected dangers.

Nuff said at this stage but progress has been excellent. This time I will blog test games to show the mechanics in development.

Sunday, 9 July 2017

I have returned.....

not that I've been anywhere of course!

After a blistering few weeks of work I'm finally getting back into the swing of things. Not easy when my thought processes generally resemble a plate of spaghetti!

What's new?


Now, I like a bit of Firestorm and it's great to see the Team Yankee folks starting up a Cold War version. Fulda Gap here I come!

What's next?

My first task is to complete a longstanding development project which has unfortunately lapsed over the last few weeks. Once this is done and dusted my list is:

  • Ground Zero: Modern squad combat - my latest attempt to finish Desert Eagle.
  • Ground Zero: Modern platoon combat - I have recently become very interested in the Lock n Load Nations at War and World at War system. As I have said before, I'm also very interested in the Tiny Battles Platoon Command game system. First thoughts are to adapt these ideas for the Turkish assault at al-Bab, Syria, in December 2016. 
  • Arras, 1940 - Time to finish the scenario map (it is nearly done!).
  • 5Core Sandbox: Also time to play with some toy soldiers using this squad patrol campaign game system from Nordic Weasel. 
  • Pikeman's Lament: Finally, I'm doing something with the rules as written. However, I have come across this chap (Roll a One) using 6mm figures to play GNW games. Very nice! Even I could paint up enough little chaps to do this!