Ground Zero: Helicopters
JTAC: “Deuce 31, Broadsword 11, 5-line, Type 2 control, BOT, rockets and guns, my position is checkpoint 295 marked by IR strobe, northwest 200, single technical vehicle marked by IR SPARKLE, make all attacks over my right shoulder, left pull, keep all effects of fires west of MSR Clovis.”
A/C: “Deuce 31 copies over your right shoulder, left pull, keep all effects of fires west of MSR Clovis, pushing.”
JTAC: “Deuce 31, CONTINUE.”
A/C: “Deuce 31 and flight, VISUAL, TALLY, IN.”
JTAC: “Deuce 31 and flight, CLEARED HOT.”Today I have mainly been thinking about rotary wing close air support (RW CAS). To you and me that's choppers! Here are the first thoughts.....
Helicopters: Helicopters have special capabilities and vulnerabilities. These rules modify all relevant sections above. Helicopters have three activation dice. On an odd d6 result they may only move (they cannot rally, go into Overwatch). A helicopter may not discard an odd d6 result.
A helicopter may be subject to anti-aircraft fire as opportunity fire from enemy units in Overwatch in any hex that it starts in, passes through or ends its move action in. A helicopter that does not move at least three hexes in a move action becomes a sitting target and enemy units firing receive a fire bonus when firing at it.
Helicopters ignore terrain restrictions. They may only land in clear hexes that contain no vehicles (or wrecks).
Unlike other units, helicopters may fire at more than one target if they have more than one even d6 result. They may also make an intense attack on a single target if they have more than one even d6 result.
Special actions available to helicopters include: Landing, taking off, embarking or disembarking passengers (this includes allowing passengers to disembark by rappelling) and lasing targets for air strikes.
Next problem to solve is that helicopters don't roam around shooting stuff up for fun. The air response must be proportionate and avoid collateral damage (as well as friendly fire) and enemy anti-air assets. That's the job of the JTAC who must have eyes on target, at least for a type 1 weapons delivery (visual contact with both target and A/C). How do we represent the JTAC and their interaction with the CAS? I have a few thoughts, they make for good scenarios!