Friday 24 March 2017

More grid stuff.....

and even more scum than I was expecting!

A couple of interesting things have come-up....

Nice hat!
Rommel: A new set of rules from Sam Mustafa. The two best things about this are that the game covers more than just N. Africa and that it is an operational game using a grid! The squares are 6", representing 1km across. On a 6 by 4 table this gives 12km by 8km and allows one to two divisions a side in battalion sized units. Teaser material is now available on Sam's website and he has gone into some detail about the game in a recent podcast.


Scum of the Earth: I have mentioned the beta version of this before. The beta version was badged as an AWI/Napoleonic small battles game on a 2 by 2 board. The final version has now been published. What is great is that it contains period specific rules for:
English Civil War, Seven Years War, American Revolution, Napoleonic Wars, First Schleswig War, Crimean War, American Civil War, Second Schleswig War, Austro-Prussian War, Colonial battles, Franco-Prussian War, Spanish American War, Russo-Japanese War and 1914. 
That is quite a bit more than I was expecting and is most welcome. All for $12.99. There are some really interesting mechanisms in these rules and I'm keen to give them a go. 

How can anyone say this is not a golden age!

Monday 13 March 2017

What's this!

Travel Battle!


This just popped up on the Perry Miniatures site. A travel Napoleonics game with 2x3D geometric boards each of 10 by 10 1" squares.

The games comes with:

  • 160 x Infantry 
  • 24 x Cavalry 
  • 4 x Guns and 12 crew 
  • 6 x Brigadiers 
  • 6 x Buildings 
  • 4 x Dice 
  • 1 x Set of rules
The miniatures ar 8mm plastic (very interesting!) in red or blue.

This looks great, the only drawback is a £50 pre-order price.  

Sunday 5 March 2017

Poltava (2)....

more stuff!




My last post on this game included the Swedish tactical considerations map. Steve has now, very kindly, sent me the Russian tactical considerations map. I think this is such a good idea. Possibly a little difficult to do for a large game, but certainly very effective for a game this size. Nice one! 

Hopefully the game will be available commercially at some stage.