Sunday, 10 September 2017
Saturday, 9 September 2017
filling in the gaps!
I'm starting to make progress with filling in some of the gaps in the current version of the rules. Next up is the sniper section. I'll update the rules page shortly.
As an aside, I'm pleased that the game I have been working on as developer for Tiny Battles (Operation Icarus) has now been released. A really nice game that produces great narrative. Well worth a look! As my first developer gig this was pretty tough and a real learning curve. No wonder my 6 x 6 challenge is behind schedule!
Sunday, 3 September 2017
Saturday, 2 September 2017
half way there!
One of the nice things about GZ is that you need very few forces to have a good game. I'm looking at around 8 units per side plus a leader. Each unit is one fire team, one specialist team (HMG, ATGW, JTAC etc) or one vehicle. Above is one leader, one HMG team (ok its cheating, there are two M60 gunners which will do in my book), and one vehicle.
Here are two fire teams (working from the bottom up), HMG team, Leader, vehicle, and, lastly, an ATGW team.
The troops are Esci US troops (a bit Cold War but they will do for me), the HMMWV is Matchbox and the rest is paper and Fab Foam.
For Coalition forces you probably just need one box of modern US infantry (Caesar make several) and for the OPFOR, one box of militia (again Caesar make two types).
I have nearly finished painting up my US infantry and have undercoated the bad guys. I have also stocked up on Matchbox style HMMWVs including UN and Police vehicles. In the wings I have 3 M113s (Airfix) and a Revell Abrams (which was on sale for £2.99). I'm also working on an Mi-24 (1/144) to be my generic close air support.
I'm using 3D card buildings from Junior General as well as their trees and elephant grass!
Next step will be to play test through a series of training scenarios which I will post about here. I'm really pleased, this is quite exciting!