Army lists for the ACW (2)
I have put together two army lists, not surprisingly these are for CSA and USA forces.
CSA circa 1863
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Infantry
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Elite,
Rifled Musket, Loose Order
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Skirmishers
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Fanatic,
Rifled Musket
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Cavalry
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Average,
Dragoons, Muzzle Loading Carbines
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Artillery
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Smoothbore
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Special rules:
1.
Command level: Good
2.
Conditional charges: If the charge is
defined as “conditional” as per the rules (paragraph 2a), roll one D6 and
score 4-6 to successfully charge. Add +1 to die roll for elite units.
3.
Dismounted cavalry: Use the dragoons
rules but with the following modification:
a.
I
don’t think that cavalry should be able to move and fire. Not because I think
that these evolutions were not rapid, but to give the players additional
decisions to make that will have an impact. My rule modification therefore is
that cavalry can either be mounted or dismounted in a turn but not both.
b.
At
the start of the player turn, mount or dismount cavalry units in the Changes
of Formation phase. Use a marker to denote dismounted cavalry.
c.
If
mounted, cavalry may charge and move as per the dragoons rule, but may not
engage in fire combat.
d.
If
dismounted, cavalry may not move or charge into combat. They may conduct fire
combat.
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Commentary:
This
army represents the core of tough and reliable volunteers from the start of
the war before casualties whittled them down in 1864 and 1865.
Charging
into contact in this war was not always successful and depended primarily on
the morale of the attacking troops (or their naiveté in the case of US levy
troops) hence the changes to the conditional charge rule. However, the
charging unit does not have to outnumber the target, they just need to have
the required level of self-belief!
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USA circa 1863
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Infantry
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Average,
Rifled Musket, Loose Order
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Skirmishers
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Elite,
Rifled Musket
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Cavalry
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Average,
Dragoons, Early Breech Loading Carbines
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Artillery
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Smoothbore
or Steel Rifled
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Special rules:
1.
Command level: Average.
2.
Conditional charges: : If the charge is defined as
“conditional” as per the rules (paragraph 2a), roll one D6 and score 4-6 to
successfully charge. Add +1 to die roll for levy units.
3.
Dismounted cavalry: As CSA list.
4.
New levies: Roll one D6 before
the start of the game:
1-2: Add 1 levy unit
3-4: Add 2 levy
units
4-5: Add 3 levy
units (if force pool allows).
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Commentary:
The
US continued to create new units throughout the war resulting in the presence
of levy troops even in 1865 such as the infantry units converted from heavy
artillery troops.
This
is the US army before the development of their cavalry arm into first class
mounted infantry with repeating rifles.
Note
that the rifled artillery was iron (wrought or cast) so not strictly steel
but let’s treat as such for the game.
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The next job is to convert the rules to hexes, I see that Norman has already had a go at doing this for Neil's Napoleonic Rules so I wonder if I'll come up with something similar? En Avant!
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