Saturday, 11 June 2016

Song of...


Following helpful comments from Norm (thanks Norm!), I have made some revisions to the AT gun rules in v3 of the Songs of...Bullets and Bombs that you can find here.

Highly evocative photo of the Welsh Guards moving up in Normandy
Essentially, the changes introduce rules for limbering and unlimbering. This means you can't use them as assault guns (as if you would!).

Although this sounds like a pretty standard sort of approach, I have given this some real thought (honest). A while ago I read a case from Normandy of a static German tank being spotted by an enterprising 6 pdr crew who then limbered up their gun to their carrier and stalked the tank. They ultimately managed to get in a successful shot. If I recall correctly, this is from 49th Division's action at Rauray. I think the rules as they now stand would allow you to replicate this, but over two turns. I'll have to give it a try!


Duc de Gobin said...

I like the game engine for Songs... and these rules look excellent for the hex based game. My hexes are about 4" wide though, so I'm thinking I can get more than a squad into one. What are your thoughts on 'stacking' units in a hex (infantry anyway)...

It's either multiple attacks or stepping up the quality.effect somehow...perhaps defender only gets to add quality factor against one attack?

Old Trousers said...

Hi Duc,

I deliberately designed this as a one unit per hex game as I thought that would be the most simple implementation. I found stacking a really tricky issue with the FiveCore conversion! If you go down that route then your suggestion of adding just the quality factor makes sense.

On the subject of scale, my hexes are 125mm across. Although I bought some 15mm PSC Germans specifically to play the "Song of", I tempted just to up the scale to 1/72 just for the look. Something to play around with!