A blog about all of the stuff I write on the backs of envelopes and never get round to finishing.......yet!
Monday, 3 March 2025
Red Metal: Nearly there...
I have managed further work on the rules, lots of tidying up and simplifications. I have now completed the counters for the play test. The pic above is a test shot before I print onto labels. They are just about OK for size, although I have lost a bit of definition. Fine for a trial version. Aha, just noticed in the pic that I have some small errors to correct on the counters. It always pays to try things out first!
Thursday, 31 December 2020
When did WWIII start?
It is perfectly feasible to play a WWIII wargame, of any type, predicated on any number of start dates. Which date would you choose?
According to GDW’s Team Yankee, it was 1987. Battlegroup
NORTHAG says 1983. Seven Days to the Rhine aims simply at the 1980s.
Interestingly, The Red Effect by Harvey Black says 1984. Are any of these dates
more likely than others and does it actually matter?
For most people I imagine, it doesn’t actually matter. Pick
the rules you like and use the kit you fancy. If you want to use Conquerors to
blow T-10s to molten slag, the answer is to come up with a rules set that
covers these vehicles and figure out as much of a narrative as you need to set
the scene.
For me, I like to play a game in which both sides have a
believable narrative as to why they are fighting. The “historical” start date then
sets the conditions in terms of force strengths, equipment types etc. The date
is key for me because I’m writing my own rules and need to have an envelope for
the kit and the tactics. The rules will cover only what is necessary and I will
only need to find the specific models for the game. That keeps it simple all
round and stops me going off at unnecessary tangents.
I think 1984 is probably the last date at which a genuine
WWIII could have broken out in Europe, but also probably the most likely. Could
it have occurred earlier? Yes, certainly. There were many periods of extreme
tension, starting with the Berlin Blockade in 1948, which could have sparked a
war in Europe. However, 1984 represents
the culmination of a number of developments which pushed the possibility of
conflict right up the scale.
The drivers for a conflict in 1984 are, as I see them, as
follows:
- Nearly a decade of competitive developments in weaponry (attack helicopters, new generation tanks) and in operational thinking (air/land battle and operational manoeuvre groups);
- Strategic pressures brought about by Reagan’s election in 1980 and the possibility that his Star Wars project might provide a defensive shield behind which the US could launch a first strike;
- Increasingly large and realistic exercises by NATO and Warsaw Pact (WP) which, even if not deliberately provocative, served to give that impression;
- Stress and instability within the Soviet leadership structure due to Brezhnev’s death in 1982 and his replacement by, first, Andropov, and second, Chernenko.
Effectively, Reagan started the war threat rolling in 1980
and cranked it up with Star Wars. Andropov, KGB Chairman in 1981, responded
with a massive project to obtain early warning of a US first strike (Op. RYaN)
and this response continued when he took over following Brezhnev’s demise.
What pushed things to
the brink of war was the 1983 NATO exercise season. Although often referred to
as Able Archer 83, that exercise was only a small part of a series of exercises
under Autumn Forge 83. These started in September and ran through to November 1983.
Able Archer was the final component. Autumn Forge was a massive exercise involving
a full test of the reinforcement plan for NATO (Reforger 83) and also extensive
planning of B52 “strikes” including the transmission of nuclear codes.
From a Soviet point of view, this was a close to NATO war preparations
as they had ever seen. There is the possibility. therefore, that a Soviet
pre-emptive strike could have been put in place for 1984 for use if the threat
of a US/NATO strike was detected. This would have a been a standing start
attack into West Germany with a view to disrupting the attack on the WP but
with the advantage that it would shift the Iron Curtain further west and make
far more difficult for NATO in future.
All of this would, of course, totally ignore the possibility
of nuclear and chemical exchanges, the scale of military and civilian casualties
and the long term damage to the countries involved. Luckily for us, this did
not happen, phew!
So, what does this all this hot air mean then? Deep thinking on WWIII tactical OHW (possibly called Red Effect: Tactical). More later....in the meantime, Happy New Year!
Sunday, 16 June 2019
Next project.......
![]() |
BMP2s |
![]() |
BTR60 and BRDM2 |
![]() |
T64 |
One of the big advantages of printed vehicles is cost, a T64 from BPM comes in at £2.75 against £4.50 for Cold War (resin) or Minifigs (metal) examples.
I'm planning to cover US and Soviet forces, vehicles from BPM and troops from Cold War (Timecast). I may change my plans when PSC get underway with NORTHAG in 10mm though.
I have also been tampering with :
Nice to see this stirring up lots of interest.
Saturday, 11 May 2019
Simplicity, time for some FAQs
![]() |
"....and you Sir can FAQ off!" |
Wednesday, 8 May 2019
Simplicity update.....
I'm really pleased with the number of people who have given this game a try and provided feedback. Lovely to see the variety of styles and periods. The picture above is from Kaptain Kobold's blog showing his paper Liberation figures in action.
The Kaptain has also posed some questions:
Q1: If I move a unit adjacent to an enemy unit, is it automatically assumed that I've charged? Or can I sit tight and opt to shoot when eligible.
A1: Moving adjacent to an enemy unit counts as charging. Only a unit eligible to charge may enter a hex adjacent to an enemy unit.
Q2: Also I'm guessing that a unit unable to charge an enemy that finds itself adjacent to such an enemy can still shoot at them.
A2: Absolutely!
Q3: If a unit is obliged to retreat but can't, what happens?
A3: If required to retreat and the retreating unit is forced to: leave the map, enter a hex containing impassible terrain or a hex containing another unit, it must be eliminated and removed from the game. A tough outcome.
Q4: Finally, it says that Light Infantry can interpenetrate friendly units. But with a move of only 1 hex it can't do this without exceeding its movement allowance. So how is this possible?
A4: It is not possible! You are correct, as Light Infantry can only move 1 hex they cannot interpenetrate.
The longer story is that I tried to encompass dragoons in their mobile infantry role and light infantry in one set of rules. Ordinarily, I would give light infantry a two hex move (or move one and fire or vice versa). However, having dragoons in the same rules who can move two or dismount to fight, giving light infantry a two hex move looks a bit odd. Hence the issue in the rules. Good spot!
Tuesday, 7 May 2019
Simplicity in Hexes gets an airing!
The latest post from Projects and Procrastination shows the game in action as per the Emperor's Balls campaign. Really nice!
Also a great bit of period tweaking from Norm on his Battlefields and Warriors blog putting the campaign into 1065!
I have posted the map files and a revised set of counters on the game page here.
Thursday, 2 May 2019
What would happen if....?
![]() |
OHW Scenario 10 |
So, what would happen if.......
- You make a hex conversion of Simplicity in Practice
- Use it for OHW scenarios
- Decide to make some hex map versions of the scenarios
- Make some counters so you can play it on the hex maps
- Make up a stupid story to form a campaign background set in the 18th century
- Design a ladder campaign
Tuesday, 16 April 2019
A (very) small diversion.....
I'm currently suffering from an abscess so my ability to do anything game related at the moment is very much limited. However, I have dug out a very old project and, having re-read it and made a couple of tweaks, it is ready to go.
So, here is Simplicity in Hexes, an adaptation of Neil Thomas' Simplicity in Practice rules for use with his One-Hour Wargames scenarios. It is still subject to some further tweaking but views and comments most welcome as always.
Saturday, 15 April 2017
Glorious Morning......
a new AWI hex grid conversion!
I have had this on my list of things to do for a while. Here is the link to my first shot at converting Peter's excellent AWI rules to a hex grid format.