I was asked for an update on Red Metal a while ago. At that stage it was in a bit of a state. I had been playtesting using counters and a hex map of OHW scenario 5. I rolled up the two forces as shown below. These looked quite realistic to me and I have been using them for all of the playtests.
Initial set up in this scenario is easy. One blue unit north of the bridge. In this case it is Leutnant Schmidt with the improvised bicycle fusilier unit.
The scene at a later stage in the game after Soviet units have entered from random locations.

There were many issues with the rules. The combat tables did not produce enough casualties and interpenetration restrictions held everything up. One thing I found really difficult was the blocking of LoS by units. I usually prefer units to block LoS, one does not open up on an enemy unit over a friendly unit directly to your front, at least without telling them first!
As this issue was bugging me I reviewed a umber of modern tactical games on BGG. To my surprise, few imposed any LoS restrictions. Mark Walker was asked a specific question about this on his Kursk game because the rules did not mention it. Mark decided the answer was no.
Anyway, I have tried to address in the latest, v4, version of the draft. I have set up a page for the game and you are welcome to use it as you wish.
I am also working on getting some real toys in to replace the counters. My current forces using ancient H&R troops:



I could see high velocity shell being used without infantry blocking LOS, but perhaps for not small arms / hmg and any form of spraying fire.
ReplyDeleteHi Norm, yes that is the way that I look at it as well. Cheers Jay
DeleteThanks for posting these, Jay! They look excellent and I cannot wait to give them a go. Ill let you know if I have any questions via this post.
ReplyDeleteAlso - your minis look very good. I like the look of multiple vehicles per stand.
Steve aka the Disgruntledfusilier
Thanks Steve, I will be very grateful for your thoughts when you have had a look. For some reason I found this simple rules set really difficult to get right. Cheers Jay
DeleteMany tactical games allow interpenetration of fire, going right back to Panzerblitz and Squad Leader. Most figures rules don't, go figure......
ReplyDeleteIt makes a HUGE difference to unit deployment, tactics etc
Personally I don't allow it apart from indirect fire weapons, and my WW2 hex rules operate in a similar grid to yours.. I do use a fire then move sequence though (thanks Panzerblitz), so covering units fire, then the assault units move into position, or they leapfrog alternately or whatever. PS the Bridgehead scenario is one of my favourites, great for playtesting too.
Hi Martin, I do wonder why this issue doesn't have a general convention. And yes, I own up, your WW2 6 hit rules are my guiding light! Cheers Jay
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