tag:blogger.com,1999:blog-3040961408491639069.post4742901788934704990..comments2024-03-08T20:10:43.231+00:00Comments on Numbers, Wargames and Arsing About : We interrupt this programme.....Old Trousershttp://www.blogger.com/profile/16866101372406631079noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3040961408491639069.post-6360162268601773492015-10-31T10:24:29.755+00:002015-10-31T10:24:29.755+00:00I agree. It is rare tho that all parts of an army ...I agree. It is rare tho that all parts of an army are active simulaneously. I wonder if there is a magic number that reflects the ability of an army to manage concurrent battlefield tasks and whether that number is different for each army? Or maybe the action point total just has to be bigger. Its worth playing around with.<br /><br />By the way, good luck with Stamford Bridge!<br /><br />Cheers<br /><br />JayOld Trousershttps://www.blogger.com/profile/16866101372406631079noreply@blogger.comtag:blogger.com,1999:blog-3040961408491639069.post-14194291683953239312015-10-29T21:58:16.011+00:002015-10-29T21:58:16.011+00:00The problem with Hold the Line and also evident in...The problem with Hold the Line and also evident in their Scotland Rising game is that though an attacker starts off with a lot of units, they only ever get a chance to activate and use part of the force as the limited number of turns and activation system conspire to put the attacker under pressure to get on with it, with the units immediately at hand and so a big part of their army remains in the rear ... inactive!Normhttps://www.blogger.com/profile/05031444717952755557noreply@blogger.com